DPDK is written in C and it is expected to be used in C environments. Yes I know, there are exports ready for C++ usage all over the lib, but if you ever tried to include DPDK code into your C++ application then you’ve already discovered that’s actually quite tricky to build DPDK with C++ toolchains. […]
Author: Filip Janiszewski
- DB
- ...
How to use the MySQL X DevAPI PHP extension

Today we’re going to have a look at some more detailed examples on how to use the MySQL X DevAPI extension for PHP, if you read carefully my previous post about the topic –link here– then you should have already installed a MySQL server with the Document Store plugin and PHP with it’s mysqlx extension, […]
MySQL Document Store and the X DevAPI extension for PHP!

Things are getting serious here! The latest X DevAPI for PHP extension release brings into play a ton of new features, with this post I’m going to introduce you to the basic of how to setup the environment and use the extension within your PHP applications! And yes, that’s a totally random fact that it […]
- DB
- ...
The Kdb+ database, K and Q.

Everybody to a certain degree is familiar with basic database concepts, how they work how to make simple queries, how to install this or that database &c &c. Probably every programmer has at some point installed MySQL –or other similar DB’s-, have learned a bit of SQL and perhaps made some professional use of those knowledge. […]
- C++17
- ...
C++17: Structure binding

Even when the new C++ standard was a work in progress most major compilers have been supporting the upcoming C++17 features already, now the heavy lifting of the job has been completed and just some tweaks here and there are separating us from the “official” publication of the ISO Standard, it’s a great time to publish […]
Is there anybody here?

Hi everybody, long time has gone from my last post! I had a lot of work and extra work, big things are going on and I really had to focus on my work. Also, you might have noticed that I haven’t made big changes in my graphics engine as well, hopefully in late September (when […]
Throwing dice.

Welcome back my friend! With this post I want to talk about some interesting applications of the theory of generating functions in relation to the enumeration of combinations. For this purpose let’s introduce a very simple problem: “Say we throw three regular dice, in how many ways the sum of the upper faces can be […]
- blog
- ...
Writing about stuff…

Today I decided to take a day off, no programming, no studying, no sport.. Just reading, perhaps a walk out to the city and finally a post on my blog. For many of my readers –yep, there are real people visiting my blog on a daily basis!!– this might not be the most interesting type […]
- opengl
- ...
My graphics engine.

When I started studying OpenGL back in December it was mostly for fun and with very little interest in going deeper in the realm of graphical programming. But now, I find myself spending more and more time digging into OpenGL details or in how to sculpt meshes with Blender. There are a lot of things […]
Days are too short..

Days are too short, would be nice to have some twelve hours more each day for being able to do all the things I’m attempting to do. In the past few week I spent most of my free time working on my graphics engine, is a very funny exercise in programming and I must admit is […]