When I started studying OpenGL back in December it was mostly for fun and with very little interest in going deeper in the realm of graphical programming. But now, I find myself spending more and more time digging into OpenGL details or in how to sculpt meshes with Blender. There are a lot of things […]
opengl
Rendering text, not that simple at all. (part 2)

Finally I’m back! September was a long and busy month, as you probably know I changed my job and had a lot of paperwork to do in relation with this event! But now it’s done! I’m on-board of a great project with great people, its gonna be cool I think. Before sharing details about my duties […]
- C++
- ...
Rendering text, not that simple at all. (part 1)

It was a kind of surprise to discover that there’s no straightforward way to render text using OpenGL, for people new to graphics programming like me drawing a text looks like a very primitive functionality which I expect to be available by default as functions like glDrawText(some context,const char*). But that’s not the case, and rendering text […]