When I started studying OpenGL back in December it was mostly for fun and with very little interest in going deeper in the realm of graphical programming. But now, I find myself spending more and more time digging into OpenGL details or in how to sculpt meshes with Blender. There are a lot of things […]
End of the year.
Also this year is over, like the one before and presumably the next one. I’m rather not very satisfied about this 2016, have been planning many things but just very little has changed, most of the things remained the same with just some variation on the theme. The only good news from this 2016 is that […]
Rendering text, not that simple at all. (part 2)
Finally I’m back! September was a long and busy month, as you probably know I changed my job and had a lot of paperwork to do in relation with this event! But now it’s done! I’m on-board of a great project with great people, its gonna be cool I think. Before sharing details about my duties […]
Rendering text, not that simple at all. (part 1)
It was a kind of surprise to discover that there’s no straightforward way to render text using OpenGL, for people new to graphics programming like me drawing a text looks like a very primitive functionality which I expect to be available by default as functions like glDrawText(some context,const char*). But that’s not the case, and rendering text […]