• opengl
  • My graphics engine.

    When I started studying OpenGL back in December it was mostly for fun and with very little interest in going deeper in the realm of graphical programming. But now, I find myself spending more and more time digging into OpenGL details or in how to sculpt meshes with Blender. There are a lot of things […]

  • C++
  • Rendering text, not that simple at all. (part 1)

    It was a kind of surprise to discover that there’s no straightforward way to render text using OpenGL, for people new to graphics programming like me drawing a text looks like a very primitive functionality which I expect to be available by default as functions like glDrawText(some context,const char*). But that’s not the case, and rendering text […]